navigating one's inner worldÂ
with compassion, curiosity, and intention
navigating one's inner worldÂ
with compassion, curiosity, and intention
SUMMARY
Realms of Character is a refreshing alternative to traditional group therapy, social-emotional learning, and character development curricula. This isn’t just a program. It’s an adventure.Â
PARTICIPANTSÂ
Designed for 36 teens in grades 6-9 to form six groups of six participants.Â
OVERVIEW
Realms of Character is a character development, group therapy, and team building experience adapted from a thoughtfully curated selection of evidence-based models to assist adolescents with understanding themselves and improving their relationships with others. These include, but are not limited to:
 Cognitive Behavioral Therapy
Six Pillars of Character
Jungian Character Archetypes
Myers Briggs Type Indicator (MBTI)
Emotional and Social Intelligence Theory (EQ and SQ)
The Five Love Languages
Common Cognitive Biases
The Nine Biblical Spiritual Fruit
Vocational Aspirations
And other reflective and interactive tools.Â
These frameworks were used to custom build activities that reinforce the program's core philosophy and objective.Â
GUIDING PHILOSOPHY
We believe character development is a journey, not a destination.
We’ve gamified this journey using a fantasy-adventure inspired theme and a quest-based framework that normalizes self-reflection, builds character mastery, strengthens real-world decision making, and challenges self-labeling culture.Â
We reinforce the importance of exploring the complexities of being a developing adolescent -one who learns from their shortcomings to grow in character, improve relationships, and shape the ever-evolving story of self.
OBJECTIVE
Realms of Character offers a revolutionized blend of group therapy, social-emotional learning, and character development programming.Â
The aim is to immerse adolescents in memorable, skills building activities rooted in therapeutic and educational frameworks.Â
The goal is character mastery, with emotional intelligence, self-assessment and accountability, intrapersonal and interpersonal insight, and intentional decision-making habits.Â
The objective is the journey!
wHAT ARE REALMS?
Realms of Character focuses on nine character traits (called realms):
Self-Assessment
Integrity
Respect
Responsibility
Morals
Compassion
Togetherness
Adaptability
Self-DisciplineÂ
These are divided into six core realms (traits), three boosters, and one hidden realm which is explored throughout the various activities (called quests).Â
WHAT ARE QUESTS?Â
Participants are engaged in individual and group activities, called quests, which were designed for six groups of six.
Quests are labeled by the amount of time and resources required:Â
innerQuests (individual, self reflective activities)
miniQuests (icebreakers or warm-ups)
mezzoQuests (small group activities)
megaQuests (large group activities)
WHOÂ ARE THE CHARACTERS?
A cast of twenty four (24) hand-drawn teenage characters, each representing various character traits, challenges, and experiences of an inner city adolescent of color, are called the Quaestors of the Realms.Â
Each character has a standard-size collector/trading card with images and tidbits in which teens may see themselves represented, such as character traits, strengths, areas of growth, MBTI-style tendencies, love languages, cognitive biases, vocational aspirations, and so much more. Participants will trade and collect all 24 character collector cards throughout the program.
In addition to the complete set of the collector cards, participants will be given a disc-bound, interactive journal, the Adolescent Almanac, which was written and self-published by Ms. Thomas, LCSW-C as a part of their participation. These tools help teens gain insight and the benefit of understanding the link between emotion, thought, behavior, and consequences.Â
PROGRAM STRUCTURE
The full version of this program was originally designed to run 36 days for nine weeks during the summer months. Each day has morning and afternoon tasks consisting of various quests focused on one realm each week. The current version has been truncated to run 15 days for three weeks.Â
Official dates, times, and location will be announced.Â
STAFFING
Ms Thomas, LCSW-C is a licensed therapist and a board certified supervisor, program creator and showrunner. She will be assisted by three social work interns and two junior counselors. Interns are graduate (masters level) students who are interested in working with adolescent behavioral health. Junior counselors are mature and responsible teenagers who are compensated with a cash scholarship for assisting with basic tasks like arranging tables and chairs, setting snacks, and organizing program materials.
ENROLLMENT
Participants must have a parent or legal guardian complete all of the following to be eligible for enrollment:Â
(1) review and sign consent forms
(2) complete a psychological assessment
(3) pay the full registration fee via Zelle prior to starting camp.Â
Please note:Â
Insurance is billed for the assessment and daily group therapy sessions. You will be responsible for any deductible, copayment, or coinsurance amounts as determined by your insurer.
Assessments may be scheduled starting June 1 of each calendar year.Â
Assessments are not required for current Adolaize patients.
The first 36 participants to complete all of the aforementioned will likely be selected for participation. If your participant is not selected, or is unable to attend for any reason, your enrollment fee will be reimbursed in full in a timely manner via Zelle.Â